AI Insights · Timothy · October 2021
Top 5 City Building Games Performance in Africa Q3 2021
Discover the performance trends of the top 5 city building games on a unified platform in Africa during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 city building games on a unified platform in Africa showcased varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides insights into this dynamic market.
SimCity BuildIt from Electronic Arts experienced fluctuations in weekly revenue, peaking at around $4.8K in early July and then gradually declining to approximately $3K by the end of September. Weekly downloads also saw a downward trend, starting at around 6.7K and ending at about 3.8K. Active users showed a decline from approximately 54.7K to 43.8K over the quarter.
The Tribez: Build a Village by Game Insight had a more stable revenue pattern, averaging around $650 with a slight increase to $834 in mid-September. Downloads showed a significant spike mid-quarter, reaching up to 5.8K in late August, but dropped sharply to minimal figures by the end of September. Active users peaked at approximately 8K in late August but declined to around 4K by the end of the quarter.
Paradise Island 2: Resort Sim, also by Game Insight, saw its weekly revenue peak at $895 in late July and then stabilize around $500-$700. Downloads had a notable increase in mid-August, reaching around 7.5K, but later settled between 2K and 2.5K. Active users experienced a peak of around 7.6K in mid-August, ending the quarter at approximately 6K.
Global City: Building Games from MY.GAMES B.V. had a relatively stable revenue pattern, averaging around $400, with minor fluctuations. Downloads saw a peak of about 1.1K in late August but generally hovered around 700. Active users remained consistent, fluctuating between 2.3K and 2.7K throughout the quarter.
The Simpsons™: Tapped Out by Electronic Arts showed steady weekly revenue, with a slight peak of $413 in early September. Downloads remained consistent, averaging around 1K. Active users also displayed stability, maintaining a range of approximately 2K to 2.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.